Over the last two weeks the PushButton Engine Component Store was silently opened in it’s “Beta Version” for business. The Component Store is a place where developers are able to buy and sell resources related to the development of Flash games. Engine users are now able to download and easily integrate gameplay, technical, art, and other components into their PushButton Engine based game or application.
Five PushButton Labs authored components were launched along with the store, and user-generated components are quickly anticipated to be listed as they are submitted. Anyone can easily submit a PushButton Engine component to the store to be sold or given away for free. Click “Read More” to see what PushButton Labs authored components were launched with the store, and go read the official blog post over at PushButtonEngine.com!
Box2D
Box2D is one of the best physics libraries out there for Flash. PushButton Engine comes with it already integrated for you. Start using Box2D to drive your game from day one, and integrate your game’s functionality with it easily thanks to PushButton Engine’s component system. Handle events when entities collide and more. Free under the MIT license.
PushButton Networking Component
PushButton Networking integrates with the open source PushButton Engine to provide powerful networking capabilities for Flash games. PushButton Networking provides an efficient networking library, components to easily integrate with your game, and a native server for Windows, Mac, and Linux that uses the Tamarin ActionScript runtime so you can run your ActionScript3 game code on client and server. Create multiplayer Flash Games on PushButton Engine! Indie License for only $49.99.
Rendering2D Component
There are a ton of great rendering, effects, gameplay, and physics systems out there for Flash. But it’s always a big pain to get them to work together. Rendering2D is a common ground for systems like Flint, Box2D, Motor, and more to collaborate. Working as a 2d scenegraph, it gives you just enough abstraction and common ground to wire everything together in a clean way. Free under the MIT license.
Component Pack: State Machine and Health
This free bonus pack gives you two useful building blocks for your game: a health component and a finite state machine. Both of these components are heavily used in our upcoming game, Grunts. Every game needs to track health. The health component does all the book-keeping for you. It dispatches events on the entity when healing or damage occurs. Free under the MIT license.
Check out the component store, download the FREE MIT Licensed PushButton Engine, and join the growing development community today by visiting PushButtonEngine.com!