Today, at Adobe MAX Adobe Systems Inc, announced that developers will be able to use Adobe® Flash Professional CS5 to create rich, interactive applications for the iPhone and iPod Touch. A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash Professional CS5 to export applications for the iPhone, leveraging the same source code used to deliver applications across desktops and devices for Flash Platform runtimes – Adobe AIR™ and Flash Player 10. Adobe also showcased a series of new iPhone applications that were built using a beta version of Flash Professional CS5, including Trading Stuff which was developed for the program by PushButton Labs. Trading Stuff In Outer Space was built as an early technology prototype in the initial beta version of Flash Professional CS5.
Developers that created iPhone applications with the beta include Digg, BlueSkyNorth, MTV Networks/Southpark, and others. Several of these new applications are currently available for iPhone users to download within the Apple App Store. The Apple iPhone SDK license terms do not allow runtime interpreted code, so Adobe is not able to deliver Flash Player in Safari on the iPhone without support from Apple. Applications for the iPhone built with Adobe Flash Professional CS5 do not include any runtime interpreted code.
For more information on Trading Stuff (including the free download link from the App store), please check out our micro-product page!
That’s pretty cool! One of these days I will be able to upgrade and take advantage of all the new bells and whistles.
Holy freakin’ simoleans. That’s wild news!
Great job guys!
Its wonderful to see you and Adobe pushing forward with this.
Any chance you could post a bit about performance considerations when developing for the iPhone? I know its been noted by some that the frame-rate and responsiveness of most of the Flash generated apps is lacking. Trading Stuff seems to perform better then the rest.
How restrictive are the performance limitations for Flash generated apps, especially when it comes to content with a lot of animation, games, etc.?
Congratulations!
In terms of situation improvement, looks like a really good step from Adobe, but still too conservative on Apple: adds flexibility to the developers, but not to the users.
At some point, when other mobile plataforms open the flash browsing, the Iphone users will be likely still held on prison, in the name of the monopolic AppStore.
Great work, I need to hear more from you.Are you working in a Group that you can make such a fine Blog?