Eugene, OR October 1st, 2009 - Today, PushButton Labs, L.L.C. announced that it has acquired the rights to The Incredible Machine intellectual property in its entirety. The classic physics & puzzle game franchise originally debuted in 1992 and was later followed by several successful sequels selling millions of units. To mark the reacquisition of the property on a happy note, PushButton Labs has placed t of the newly Windows XP/Vista compatible Incredible Machine series for sale on the Good Old Games Website (GOG.com).
“TIM was a genre defining franchise and I could not be happier to have the property available to PushButton Labs. I’m very excited to see what we can do with it moving forward.” said PushButton Labs co-founder Jeff Tunnell, who was the original co-game designer of The Incredible Machine.
Considered by some to be the grandfather of the Physics & Puzzle game genres, The Incredible Machine pitted players against a series of Rube Goldberg style devices which were composed from a wide range of objects such as ropes & pulleys, bowling balls, and even cats and mice.
The Incredible Machine was the winner of several prizes due to its innovative style and simulation abilities. A spin-off of the series, Sid & Al’s Incredible Toons earned Jeff Tunnell and Chris Cole a patent for their game design concepts.
The series is available for sale at the time of this release and can be found online at:
http://www.gog.com/en/gamecard/the_incredible_machine_mega_pack
In addition to his work on The Incredible Machine, Tunnell is well known within the gaming industry for successfully co-founding several gaming companies, including Dynamix in 1984 where famous franchises such as Starsiege: Tribes, Trophy Bass, and the 3D Ultra product line were developed. In 2001, Tunnell and partner Rick Overman co-founded GarageGames, makers of the Torque Game Engine and the Marble Blast series, leaving in 2008 to form PushButton Labs.
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About PushButton Labs, L.L.C.
Founded in 2008 by veteran independent game developers, PushButton Labs is “a company by us and for us”. The mission behind PushButton Labs is refreshingly simple; “Make great products and have fun doing it.” PushButton Labs is committed to developing high quality web & game technologies alongside great games. Visit the PushButton Labs blog at pushbuttonlabs.com to discover what is new around the lab.
Press Contact: Timothy Aste (tima@pushbuttonlabs.com)
If you’d like to download this entire Press Release Pacakge, please click here.
[...] Sean Sullivanat 12:39 pmFiled under lifeTags: pbl, video gamesWe, at PushButton Labs, have officially announced our acquisition of rights to publish The Incredible Machine and use its intellectual property! [...]
[...] who previously helped to form Dynamix and GarageGames. Today the developer announced that they have bought the rights to one of their former Dynamix game franchises, the puzzle-themed Incredible Machine series.The [...]
[...] PushButton Labs Acquires Rights To The Incredible Machineby Jeff TunnellOctober 1, 2009As announced today at PushButton Labs, we have acquired the full rights to The Incredible Machine! Although this happened several months [...]
Any chance this will get a CD release.
[...] week the crew over at Push Button Labs got their very capable hands on The Incredible Machine IP, which is fitting because Jeff Tunnell [...]
I love the whole Incredible Machine franchise because it was my first computer game, and I’m still borrowing ideas from these games, so it’s very nice to hear that it’s well-handled again.
Any chance of a new game in the series coming out? And hopefully not just graphics enhancements :P. I’d love to see another one.
So does this mean we are getting an iPhone app version?
Is the incredible machine mega pack mentioned above compatible with Windows 7?
Thanks,
Vinod
I also want an iPhone app version!!
Will there ever be a 3D physics simulator with the creative capabilities of TIM? A friend and I were discussing it, and it seems such a thing would serve a wide range of purposes, from educating kids in the basics of physics, running simulations for experiments, or good old fashioned low-brow entertainment (people + catapult = ?). It would be a lot of work, but the return would be just as immortal as The Incredible Machine!
iPad, iPad, iPad version pleeeeeeeeeaaseeeeee!!!!!!!!!!!!!!