PushButton Labs attended the 2009 Flash Game Summit (put on by Mochi Media) and we must be making an impression around the Flash Community as Ben will be serving on the 2010 advisory board! Mochi Media will once again be putting on the one day conference in March right before the traditional Game Developers Conference in San Francisco. Early Bird Registration is once again open at $99.00 a ticket. You can read the full press release announcing the second installment of the FGS by clicking read more.

Founded in 2008 by veteran independent game developers Jeff Tunnell and Rick Overman, PushButton Labs is “a company by us and for us”. The mission behind PushButton Labs is refreshingly simple; “Make great products with people that we want to work with, and have fun doing it.” PushButton Labs is committed to developing the highest quality web and game technologies, communities, and most importantly great games.
Jeff Interviewed on IGN
Jeff was recently interviewed on IGN.com about being the “not-on-purpose” grandfather of the Survival Horror genre. He talks about his work on Project Firestart and beyond:
It wasn’t until 1986 that Jeff Tunnell began the journey that would make him the unwitting father of the modern survival horror game – an achievement that has gone widely overlooked in the years since. As the co-founder of Dynamix, Tunnell is better known for classics like The Incredible Machine and The Adventures of Willy Beamish, but it was Project Firestart on the Commodore 64 that would prove to be one of his most difficult and most significant accomplishments.
Check out the full article, IGN Presents the History of Survival Horror over at IGN, it’s a good read. The interview with Jeff starts at the bottom of the very first page!
PushButton Labs Partners with Adobe
Today, at Adobe MAX Adobe Systems Inc, announced that developers will be able to use Adobe® Flash Professional CS5 to create rich, interactive applications for the iPhone and iPod Touch. A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash Professional CS5 to export applications for the iPhone, leveraging the same source code used to deliver applications across desktops and devices for Flash Platform runtimes – Adobe AIR™ and Flash Player 10. Adobe also showcased a series of new iPhone applications that were built using a beta version of Flash Professional CS5, including Trading Stuff which was developed for the program by PushButton Labs. Trading Stuff In Outer Space was built as an early technology prototype in the initial beta version of Flash Professional CS5.


