Founded in 2008 by veteran independent game developers Jeff Tunnell and Rick Overman, PushButton Labs is “a company by us and for us”. The mission behind PushButton Labs is refreshingly simple; “Make great products with people that we want to work with, and have fun doing it.” PushButton Labs is committed to developing the highest quality web and game technologies, communities, and most importantly great games.

Welcome home The Incredible Machine!

Welcome home The Incredible Machine!

Eugene, OR October 1st, 2009 - Today, PushButton Labs, L.L.C. announced that it has acquired the rights to The Incredible Machine intellectual property in its entirety. The classic physics & puzzle game franchise originally debuted in 1992 and was later followed by several successful sequels selling millions of units. To mark the reacquisition of the property on a happy note, PushButton Labs has placed t of the newly Windows XP/Vista compatible Incredible Machine series for sale on the Good Old Games Website (GOG.com).

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PushButton Engine Component Store Open

PushButton Engine Component Store Open

Over the last two weeks the PushButton Engine Component Store was silently opened in it’s “Beta Version” for business. The Component Store is a place where developers are able to buy and sell resources related to the development of Flash games. Engine users are now able to download and easily integrate gameplay, technical, art, and other components into their PushButton Engine based game or application.

Five PushButton Labs authored components were launched along with the store, and user-generated components are quickly anticipated to be listed as they are submitted. Anyone can easily submit a PushButton Engine component to the store to be sold or given away for free. Click “Read More” to see what PushButton Labs authored components were launched with the store, and go read the official blog post over at PushButtonEngine.com!

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PushButton Engine Interview on GameDev.net

PushButton Engine Interview on GameDev.net

Ben Garney gave a short interview to GameDev.net about the PushButton Engine at GDC 2009 in March. The interview just went up on their site and can be found by clicking this link. Here is a good quote from the interview:

…we knew early on we wanted to do Flash games - it’s a key, growing game development platform. You can run it on netbooks or consoles or high-end desktop PCs, and you can port easily to iPhone,  mobile devices, things like this. A big market. As we looked around, we noticed there were a lot of really great game development libraries out there, but using them together was complicated. So our first order of business was to build some technology to make it easy to integrate other people’s code - these great libraries - and that’s what become the core of PushButton Engine.

Basically, our idea is - here is a way to build games out of reusable components and get lots of different libraries to work together. Everyone will benefit from that. It’s a better way to build games. So let’s get it out there are much as possible for everyone to use… which is why we used the MIT license, to make that safe for people.

Link: Interview with PushButton Labs

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