Founded in 2008 by veteran independent game developers Jeff Tunnell and Rick Overman, PushButton Labs is “a company by us and for us”. The mission behind PushButton Labs is refreshingly simple; “Make great products with people that we want to work with, and have fun doing it.” PushButton Labs is committed to developing the highest quality web and game technologies, communities, and most importantly great games.

PushButton Labs Partners with Adobe

PushButton Labs Partners with Adobe

Today, at Adobe MAX Adobe Systems Inc, announced that developers will be able to use Adobe® Flash Professional CS5 to create rich, interactive applications for the iPhone and iPod Touch. A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash Professional CS5 to export applications for the iPhone, leveraging the same source code used to deliver applications across desktops and devices for Flash Platform runtimes – Adobe AIR™ and Flash Player 10.  Adobe also showcased a series of new iPhone applications that were built using a beta version of Flash Professional CS5,  including Trading Stuff which was developed for the program by PushButton Labs. Trading Stuff In Outer Space was built as an early technology prototype in the initial beta version of Flash Professional CS5.

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Welcome home The Incredible Machine!

Welcome home The Incredible Machine!

Eugene, OR October 1st, 2009 - Today, PushButton Labs, L.L.C. announced that it has acquired the rights to The Incredible Machine intellectual property in its entirety. The classic physics & puzzle game franchise originally debuted in 1992 and was later followed by several successful sequels selling millions of units. To mark the reacquisition of the property on a happy note, PushButton Labs has placed t of the newly Windows XP/Vista compatible Incredible Machine series for sale on the Good Old Games Website (GOG.com).

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PushButton Engine Component Store Open

PushButton Engine Component Store Open

Over the last two weeks the PushButton Engine Component Store was silently opened in it’s “Beta Version” for business. The Component Store is a place where developers are able to buy and sell resources related to the development of Flash games. Engine users are now able to download and easily integrate gameplay, technical, art, and other components into their PushButton Engine based game or application.

Five PushButton Labs authored components were launched along with the store, and user-generated components are quickly anticipated to be listed as they are submitted. Anyone can easily submit a PushButton Engine component to the store to be sold or given away for free. Click “Read More” to see what PushButton Labs authored components were launched with the store, and go read the official blog post over at PushButtonEngine.com!

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